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テキスト要素

Hierarchy

Index

Constructors

Properties

_animation: BindingBlock
_owner: TextEntity
_position: GeoPoint
_props: EntryProps
_text: string

Accessors

  • get enable_stroke(): boolean
  • get id(): string
  • get text(): string

Methods

  • _copyColorProperty(name: string): void
  • _setColorProperty(name: string, value: Float64Array | Float32Array | [x: number, y: number, z: number] | [x: number, y: number, z: number, w: number]): void
  • Parameters

    • name: string
    • value: Float64Array | Float32Array | [x: number, y: number, z: number] | [x: number, y: number, z: number, w: number]

    Returns void

  • _setValueProperty(name: string, value: any): void
  • _setupAnimationBindingBlock(): void
  • setColor(color: Float64Array | Float32Array | [x: number, y: number, z: number] | [x: number, y: number, z: number, w: number]): void
  • テキストの色を設定

    Parameters

    • color: Float64Array | Float32Array | [x: number, y: number, z: number] | [x: number, y: number, z: number, w: number]

      テキストの色

    Returns void

  • setEnableStroke(enable: boolean): void
  • setFontSize(size: number): void
  • setStrokeColor(color: Float64Array | Float32Array | [x: number, y: number, z: number] | [x: number, y: number, z: number, w: number]): void
  • テキスト縁の色を設定

    Parameters

    • color: Float64Array | Float32Array | [x: number, y: number, z: number] | [x: number, y: number, z: number, w: number]

      縁の色

    Returns void

  • setStrokeLineWidth(width: number): void
  • setText(text: string): void